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How to Play

The ball

Your ball has a polarity — blue (N) or red (S). Its colour tells you how each magnet will affect it.

Opposite poles attract

Tap a magnet of the opposite colour and the ball slides toward it until something stops it.

Same poles repel

Tap a magnet of the same colour and the ball is pushed directly away from it.

Special magnets

Purple magnets always attract, and flip the ball's polarity when it arrives. Use them to change your options.

Walls & metal blocks

Walls stop the ball. Metal blocks are pushed one cell when the ball hits them — if the space behind is free.

Switches & gates

Rolling over a diamond switch toggles every gate on the board, opening and closing paths mid-move.

Target & stars

Stop on the green target to win. Finish at or under par for 3 stars, par+2 for 2, anything else for 1.

Only lit magnets work

A magnet is active when it shares a row or column with the ball and the line between them is clear.

Start with Level 1

MAGNET

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